After surprise launching in November, the multiplayer portion of Halo: Infinite has seen plenty of tweaks and changes over its longer than usual Season 1. Tweaks have ranged from increasing rewards and reducing challenges, adding new limited time events, and even updating the Halo Infinite store to reduce the cost of microtransactions to obtain some of the rewards. However, one thing that hasn't changed is the effort to reduce the «Fear Of Missing Out» for typical seasonal structured online games like Fortnite or Destiny 2.
Season 1 placed a focus onHalo: Reach, letting players progress through the battle pass to unlock the unique armor of characters like Emile or Kat as well as other Reach-centric awards. Better yet, unlocking the full Battle Pass means that it'll always be available for Halo Infinite players even once Season 1 ends. In fact, the end is actually near as 343 Industries has started to tease the upcoming changes in Season 2 over the past week or so.
Halo Infinite Dev Addresses Development Concerns and Admits ‘the Community Is Simply Out of Patience’
However, today, the company has made it official by releasing the first trailer for Season 2: Lone Wolves ahead of the May 3 launch. Although the trailer itself is incredibly short, clocking in under 30 seconds, players can get a quick look at some of the upcoming content including new maps. One of which features a good amount of lava where a leaser seemingly cuts through the middle increasing the risk for players to cross over either on foot or using a vehicle like a Warthog.
The brief Halo: Infinite trailer also seems to show off a few new elements including a cinematic cutscene that will likely play at the start of the season. 343 Industries admitted that it
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