The head of Halo Infinite developer 343 Industries admits that the team may have taken on too much at once when it started the project, which contributed to its lengthy delays.
In a new interview with CNET, 343 head Bonnie Ross talks about how Halo Infinite's initial vision "just took on too much real estate." This led to the team needing to cut back certain planned features later in development, which - along with COVID-related logistical difficulties - resulted in the poorly-received Ascension
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