Halo Infinite's multiplayer beta has been generally well-received since it launched in November, but one point of contention has been--and continues to be, to an extent--around its progression system. Halo Infinite creative lead Joseph Staten recently addressed this further, saying the original vision for the progression system was off-base, going on to promise more updates are coming in the future.
Appearing on X-Play, Staten acknowledged that the system was it was originally launched was
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