Gundam Evolution has three game modes to play at launch, though this number could change in future updates. Each mode has its own requirements for success and plays differently from the others.
In Gundam Evolution, players team up to do battle while piloting a litany of powerful, massive mobile suits. Representing a plethora of Mobile Suit Gundam franchises, each suit has its own strengths and weaknesses while having special attacks and weapons.
Point Capture in Gundam Evolution divides the players into a team of Attackers and Defenders.
The Attackers’ goal is to claim the Objective before the Time Limit runs down. Of course, the Defenders’ goal is to protect the objective. This Gundam Evolution mode has two rounds before the roles switch for another two rounds.
If the Attackers capture the first point, a second will open up, which will also change the launch area for the Attacking squad.
At the end of the match, whoever has the most points wins. If there’s a tie on points, it goes to the team with the highest Suppression Rate. If somehow, this is also the same number, the match will be a draw.
If both teams have secured both objectives, the match will continue into Overtime. It’s up to that final for the Attackers and Defenders.
Domination is a bit different. Two teams must battle to control three Objectives that will unlock randomly. The match will last for three rounds, and once a team’s Capture Rate is at 100% or the Time Limit expires, a winner is declared.
The Capture of an Objective starts when a player’s mobile suit gets close enough to the objective, filling the Suppression Meter.
If it gets to 100%, the Objective is officially captured. However, if an enemy shows up, it becomes Contested until the enemy has been pushed
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