No Man’s Sky journeys onto the Nintendo Switch today, and arriving alongside it is update 4.0. The “Waypoint” update overhauls some fundamental pieces of the No Man’s Sky experience, from inventory and UI to game modes.
One big part of the update is custom game modes. Players can essentially tailor the gameplay of No Man’s Sky to their liking through different presets and options. Tick survival elements all the way down if you don’t want to deal with toxic hazards, or combat way up if you want a bit of a challenge. Even elements like fuel usage can be set to “free”, letting you zip around the stars with no gas fees attached.
This adds to the roster of already existing modes, like Normal, Creative, and the Community Expeditions. Another new mode setting, Relaxed, is also being added. It’s described as an accessible, laid-back experience for players who want to check out No Man’s Sky with less danger and grinding involved. Sounds like a good time, to be honest.
Of course, there is even more in this No Man’s Sky update. Seamless Auto-Saves are a big one, letting players not worry too much about making manual save points.
AMD FidelityFX Super Resolution 2 is getting integrated too, so all PC players can get a boost in performance regardless of what card they’re using.
Special rockets can now deliver goods up and into space for sale, and Drop Pods have more in-game data made apparent. The inventory itself is also seeing a major overhaul, with new icons and better clarification for managing all those goods.
Sprinkle in some touches like new planetary effects and making the anomalies a little more eerie. No Man’s Sky players are getting a lot in this new drop. While I feel like I’m saying that with every NMS update, it’s also
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