There are a lot of different ways for games to scare players. Some use resource scarcity, forcing you to agonize over every bullet. Some assault you with grotesque monsters that make your skin crawl at the mere sight of them. There are games that obscure your senses so you can’t see or hear what’s around the next corner, and games that give you no way to fight back at all. And then there’s the old-fashioned jump scare — ever reliable — like zombie dogs unexpectedly crashing through a window.
GTFO does all the above. But the co-op horror shooter takes things even further: It uses difficulty to inject each moment with terror, and blow past every game in the genre. Many players who try GTFO will call it punishing. Some will insist it’s downright unfair. But the game’s brutal challenge serves a purpose: As you explore the labyrinthine laboratories and tunnels that make up the oppressive underground facility known only as The Complex, the crushing awareness that the smallest slip-up might result in you and your team losing hours of progress creates tension and terror unlike anything I’ve experienced before.
In GTFO, you play as one of four prisoners who are sent deep underground, against their will, to accomplish esoteric objectives at the behest of an unseen entity known as The Warden. The Complex is infested by a variety of “Sleepers,” horrifically mutated forms that lash out with whip-like tongues from toothy orifices. Gameplay is a mix of stealth and shooting combat; you’ll do your best to clear each new room of Sleepers without waking them up, which generally involves skulking around in the dark while syncing up melee strikes with your teammates. Whiffing a bonk or simply taking a step at the wrong time might wake up the
Read more on polygon.com