Grand Theft Auto: The Trilogy has gotten its first patch in nearly three months, which seeks to improve the three games' overall stability and visuals.
The trilogy launched back in November 2021 with myriad performance issues but developer Rockstar has been quiet on it since December 3, when it released its previous 1.03 update.
The latest 1.04 patch, now available on all platforms and affecting all three GTA games in the collection, will also fix an issue where players couldn't retry a mission from the latest checkpoint, and fixes certain collision issues.
Rockstar appears to have made good use of the three month wait as the patch notes feature more than 120 separate, detailed updates to GTA: The Trilogy.
In Grand Theft Auto III there are fixes to, for example, misplaced textures and text on the Chinatown market arches, Claude not looking over his shoulder when using the rear facing camera, and an issue with the 'K-JAH Radio' icon.
In Grand Theft Auto: Vice City, Rockstar has improved windows on the Moist Palms Hotel, fixed an issue that resulted in BJ appearing incorrectly during the cutscene after purchasing Sunshine Autos, and improved the collision near the parking lot outside the Print Works.
San Andreas received updates that improved the High Fade haircut, audio during the mission “Sweet's Girl”, and the UI on the driving school TV.
The Definitive Edition of GTA Trilogy arrived in November last year, comprising GTA 3, GTA: Vice City, and GTA: San Andeas – but it had a very rough launch. Rockstar has since provided multiple patches aiming to clean up the new versions of the classic games inside, and even offered PC players free games as recompense. In our original 5/10 review, IGN said GTA: The Trilogy "is defective,
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