I may have misjudged GTA 5 on PS5 and Xbox Series X, as it turns out Rockstar’s second console remaster of its 2013 open-world epic might be the best way to experience Michael, Franklin, and Trevor’s disturbingly violent and intertwining stories to date.
I wasn’t expecting to be impressed by GTA 5’s graphics – especially when I’ve also played the game on PC and enjoyed running over pedestrians and causing all sorts of chaos at frame rates that sit far above 60fps.
However, GTA 5’s new lighting engine is what struck me first. It has a transformative effect on almost every element of the game, and it’s hard to imagine what the bustling streets of Los Santos were like without it. From the neon-lit signs at night to the searing hot sun that hangs in the sky over Vespucci Beach, I've found myself awestruck at times at just how aesthetically pleasing it all looks.
Whether the impressive lighting model is a consequence of GTA 5’s ray tracing is unclear, though. Despite flicking between Fidelity, Performance, and Performance RT modes, which thankfully can be done on the fly, I didn’t notice a massive difference with ray tracing turned on or off. Other than the stark contrast between 30 and 60fps, which really helps combat the high input lag present in Rockstar’s games, each graphic mode looked great to my eye. Frame rate has also been rock solid in Performance RT mode so far, something which I feared would suffer.
The resolution in all three graphic modes is also razor-sharp. GTA 5 on PS5 and Xbox Series X benefits from the new high-resolution textures which help breathe new life into the scenery and materials of Los Santos often grimy setting. It also appears as though the game’s color palette is more vibrant than before, though
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