The new enhanced next-gen port of Grand Theft Auto 5 is pretty to look at, but aspects of its gameplay have started to age, with gunplay a particular area GTA 6 should improve on. The lack of maneuverability in GTA 5 can be a bit of an issue during combat, with Michael, Franklin, Trevor, and the player character in GTA Online often struggling to mount cover. Factor in some floaty firearm gameplay, which is a step down compared to Red Dead Redemption 2's snappy and more intuitive combat system, and shooting in GTA 5 can often prove to be frustrating. Given the series' focus on action, shooting mechanics in GTA 6 need to be much improved, and lean more into the gameplay of RDR2 instead of GTA 5.
The latest edition of GTA 5 brought a host of visual and performance upgrades to the game, which initially released in 2013 before being upgraded to the PlayStation 4 and Xbox One in 2014. While the flashier graphics are a step-up and new DualSense features help make driving feel more immersive, the shortcomings of GTA 5's simplistic combat system have been laid bare by over nine years of industry innovation. The game is still stellar, but when compared to more recent third-person action titles — as well as Rockstar's own Red Dead Redemption 2 - GTA 5 feels lacking in comparison. Animations don't possess the same level of polish as RDR2, and even though there's a greater variety of weapons in GTA 5, none feel as unique or as fun to use.
Related: GTA 5 Next-Gen Review: Here We Go Again
While there isn't a shortage of exciting set-pieces in GTA 5, gunplay is simple and repetitive. Whereas targeting individual body parts in Red Dead Redemption 2 would lead to unique reactions from enemies — be that a neck shot causing an enemy to
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