The pandemic era has been a rough time for video games. Hardware shortages are impacting the next-generation consoles heavily, making it difficult to find PS5 and Xbox Series in some regions. The demand is high as lockdowns come and go, but between the parts shortage and the work of scalpers, the supply hasn't been there. On the development side, many studios have been forced to work from home and deal with internal and external delays. This has pushed back a lot of release dates and may have affected some larger titles' ability to polish out bugs before launch.
However, some of the most obvious hits to the average consumer have been physical gaming events. Right from the beginning of North America's first lockdown, events were not able to support as many people as normal, if they were even able to run at all. The flow of game news quickly became disrupted, with even digital events not being aired due to development schedules needing to change. Nintendo fans likely remember the lack of Nintendo Directs during 2020, but for the rest of the industry, the total cancellation of E3 2020 stands out even more. E3 has been at the heart of video game news and hype for the past twenty-seven years, and its absence was keenly felt. Now, the Entertainment Software Association (ESA) has decided that there will be no E3 2022 after a return in 2021, which means E3 may need a replacement.
13 Biggest Gaming Conventions In The World (From Smallest To Largest)
To explain why E3 is so important for the gaming industry, it is necessary to cover what equivalent shows were like without it. One needs to look no farther than the summer of 2020 to see why a focused and compact show is vital for consuming a large amount of video game news. Because E3
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