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Games were debuting at a breakneck pace throughout early 2022, but the industry’s release velocity is waning dramatically. The delineation between nonstop games and practically zero games came as April replaced March. The reason? March 31 is the final day of the fiscal calendar for many companies. And publishers and devs want as many sales before that date to make their financials look as strong as possible.
This is not a new phenomenon. But it was maybe more noticeable in 2022 than in past years. A major reason for that is the pandemic. Companies had a backlog of projects due to multiple delays over the last several years. And that caused a lot of games to line up in February and March.
But now that we have Elden Ring, Tiny Tina’s Wonderlands, Kirby and the Forgotten Land, Stranger of Paradise: Final Fantasy Origin, and Ghostwire Tokyo, the industry is slamming on the brakes. That naturally leads to a question about what is next. And while we have a decent idea of what is coming from companies like Nintendo, the overall calendar is looking rather barren.
Let’s take a look.
Obviously, these are not the only games we will get for the rest of the year. Publishers and developers will begin filling in the holes in the calendar at some point. But why are we still waiting? Well, a lot of it comes down to timing.
In the case of Sony, fans are still waiting for a release date for the unreleased God of War: Ragnarok. But the company will certainly have more than that before the end of this year. Sony is likely waiting for the right time to make those announcements. And those could come in part during the summer game
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