You should be paying more attention to Grounded. If you're one of the 50,000 backyard dwellers from Reddit, or one of the faithful who have quietly followed Obsidian Entertainment's love letter to 'Honey, I Shrunk the Kids' for the past two years, please understand that this statement isn't aimed at you. It's for the rest of us. The 25 million Xbox Game Pass subscribers, the early access naysayers, and those who are perennially afraid of bugs of all shapes and sizes. I count myself among all of these groups, of course, and now with the Grounded 1.0 launch just weeks away I'm coming to regret not watching this fantastic cooperative survival game gradually grow in size.
I was in attendance at XO19 when Microsoft Gaming revealed this miniature multiplayer game, developed by a small ancillary team at a studio otherwise responsible for some of the best RPGs of the last two decades, and was impressed by what I saw, heard, and played. But with the eventual Xbox Game Preview build offering just 20% of the planned content, I quickly bounced off Grounded and it all but fell off of my radar entirely. Looking at the game as it exists today, it's truly impressive what Obsidian has been able to achieve in such a small amount of time.
Grounded has transformed from this niche experience, one that once felt target-designated to appease a crowd who were nostalgic toward a cult classic Rick Moranis comedy vehicle from 1989, to a video game that feels like a viable alternative to some of the best survival games out there. It's clear that Obsidian has imbued Grounded with the RPG sensibilities that made the studio so beloved – without sacrificing the accessible, family-friendly heart that made it so attractive to begin with.
The armor,
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