Gran Turismo 7 is set to use the DualSense controller and 3D audio in several interesting ways that could prove a real treat for sim-racing enthusiasts.
The upcoming track racer, which releases on March 4 on PS5 and PS4, will help players feel closer to the action than ever before using the DualSense controller’s haptic feedback and adaptive triggers. The controller’s in-built speaker won’t be used, however.
Gran Turismo 7 will use haptic feedback to provide more information than was previously possible, like feeling subtle bumps on a road’s surface or whether your tires are slipping. You’ll also feel vibrations that mimic a car’s engine, drivetrain, and the resonance of a car’s body as you speed around the game’s many circuits.
The DualSense adaptive triggers will be able to indicate slight differences in the weight of the brake pedal between various car models, as well as mimic the experience of anti-lock brakes (ABS), which apply a pumping motion to slow a car down in heavy braking situations.
Gran Turismo 7 will also support PS5’s Tempest 3D audio tech, which we found particularly impressive in Uncharted: Legacy of Thieves Collection. Players will be able to determine where rival cars are in their vicinity, hear helicopters flying overhead, and even rain hitting the roof and windows of the vehicle. Sound will also bounce off nearby objects realistically, like fences, concrete walls, and barriers.
During a recent preview event, developer Polyphony Digital said that GT 7’s 3D audio will equate to having a 16 channel audio system on your head, and that the most effective way to experience the game’s spatial audio will be via headphones. That makes sense, considering that Sony’s 3D audio tech only works for headphones and
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