Go Fest lit up Pokemon Go this past weekend, and while there were more than a few issues with it, for a casual player with major 'just happy to be here' vibes, I found it to be a success. I've written a lot about the new choices they're introducing into Pokemon Go research, pushing the game to go further with it. Go Fest was the best example of that yet, but also highlighted some of the game's failings that have largely gone ignored, even as the game has seen an array of new additions.
There were two distinct choices on Go Fest, so let's deal with them in turn. Near the start of the festival's research, you will be asked if you want to focus on Catching, Battling, or Exploring. They're pretty self explanatory - pick Catching and your tasks revolve around catching Pokemon, Battling and you'll do Team Rocket, Battle League, and Raid related tasks, while Exploring asks you to hatch Eggs and spin Stops. Splitting this is a great idea - I play Pokemon Go to catch Pokemon, so that's what I chose. It started off strangely, having to complete some Field Research, but mostly my day was focused on catching different varieties of Pokemon, just as I usually play the game. I hate when my progress is blockaded by Raids - passes are hard to come by for casual players, and now more expensive - so this allowed me to complete my day by doing all of the things I liked about the game and none of the things I didn't.
Related: Why Are So Many Pokemon Gym Leaders Single?
Interestingly, it also meant the game had little chance to profit off me. Raid Passes and Incubators would be needed for the other two quest lines, but nobody would be buying Poke Balls for catching. After previously letting us choose whether we wanted Mega Venusaur,
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