Video games can get players into a meditative state, thanks to their ability to allow the player to focus on the moment. This is done deliberately in games like Sunlight or Abzu, but even more traditional games like Skyrim can ground the player thanks to their atmosphere. Glitchhikers: The Spaces Between from developer Silverstring Media is the latest title to try and create this feeling in its players, although it does so in quite a unique way.
Glitchhikers: The Spaces Between is a vastly expanded release of a concept initially launched by Silverstring in 2014. Glitchhikers: First Drive tasks the player with travelling down a highway late at night and taps into the zen-like feeling of red eye road travel, but The Spaces Between grows this with four journey types: the road trip, a walk in a park, a train ride, and a night in an airport terminal. In all four journeys the player will meet other travellers, and all of them would like to talk about some deep subjects.
Related: Glitchhikers: The Spaces Between — Interview With Lucas J.W. Johnson And Claris Cyarron
First and foremost, Glitchhikers: The Spaces Between encapsulates the feeling of these different journeys well. The curving, moonlight night drive is perfect, while the feel of the late night airport gives the player that same sense of informercial-tinged tranquility. There is even an infinite drive for the player to take on for a long-term mindfulness experience, which gives an additional element of replayability beyond the desire to play each section again.
Beyond the specific journeys themselves, Glitchhikers: The Spaces Between also finds success with the subject matter of its dialogue. On each journey the player will meet other hikers in various forms of
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