Glen Schofield is the creative mind behind survival horror classic Dead Space. Before that, he cut his teeth as an artist on licensed games like Barbie: Game Girl, Home Alone 2: Lost in New York, and Goofy's Hysterical History Tour - a far cry from the sci-fi horror series that he’s most well-known for. In recent years he was known as a key producer on select Call of Duty titles, but now he’s set his sights on something entirely new: The Callisto Protocol, in development by his very own Striking Distance Studios. His legacy is Dead Space, but Callisto is his future.
“I don't really think about legacy, what I think about is just making a really good game,” Schofield tells me. “Yeah, [The Callisto Protocol] is a sci-fi horror, but it's different. There's some similarities here and there, because it's me. I hope that people… not forget Dead Space, but just put it aside. The way we tell the story is in movies, and in cinematics that seamlessly go into the game. The character does a lot of talking, there's a follower, there's other characters in the game, so it should feel different.”
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News of a follower character integral to the narrative hasn’t yet been revealed to the public. Schofield says, “I'm thinking about the next trailers,” so that’s something for us all to look forward to. Even though Schofield would rather everyone put Dead Space to one side for now, that’s a hard ask given there is a complete remake on the horizon. I asked him how he felt about it.
“I'm okay with it,” Schofield explains. “As I've said before, I root for developers. Maybe in the old days, I didn't so much - I would see something that's better than what I've done and
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