Ghostwire Tokyo‘s former creative director Ikumi Nakamura only has a small mention in the final game’s closing credits.
Nakamura rose to prominence in June 2019 following her passionate and warmly received GhostWire Tokyo presentation at publisher Bethesda’s E3 press conference, but she left Tango just three months later, later claiming that the pressure of her working life was negatively impacting her health.
Despite her senior role leading direction on the game, Nakamura’s name doesn’t appear until nearly nine minutes into Ghostwire Tokyo’s end credits, VGC can confirm.
There, she’s one of 21 people named in a ‘Special Thanks’ list during the Tango Gameworks section of the credits.
Nakamura is, however, named separately from the others in the Special Thanks list, along with Naoki Katakai. Katakai was an art director at Tango Gameworks, but left the company in May 2020 and one year later joined Nakamura’s new studio, Unseen.
Nakamura formally revealed Unseen earlier this month, in an introductory teaser video posted on YouTube. In the video, she discusses how the studio, which consists of developers from around the world, will create its games in a new way.
Nakamura started out as an artist on Capcom’s Okami, before working on Bayonetta and the cancelled Scalebound at PlatinumGames. She then spent almost a decade at Tango Gameworks, which was founded in 2010 by Resident Evil creator Shinji Mikami.
The issue of properly crediting developers in video games is an ongoing one, with numerous companies criticised for not giving proper credits to creators.
With no real regulation beyond International Game Developers Association (IDGA) guidelines – which aren’t enforceable – game developers are effectively at the mercy of their
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