It’s been a while since we’ve heard from Bethesda and Tango on Ghostwire: Tokyo in earnest. That changed recently when we got to attend a brief hands-off Ghostwire: Tokyo preview.
The event opened up with the key art for the game (featuring Hannya the antagonist “mastermind”) and extremely atmospheric music that bodes well for the final game. Director Kenji Kimura introed our hands-off session with a quick debrief on the streets of Tokyo. “Next spring, everyone will disappear from Tokyo,” he said, setting up the story, and goes on to elaborate that the game is now in the “polishing stages.”
Moving on to the story, he says that your hero (Akito) won’t be going at it alone; a cute cat was shown, amid at least one technologically-inclined human counterpart. The hand animations look fantastic, and are the first thing I noticed as the initial clip package played on screen. The player character is bending wires around to do his special abilities in really cool ways, and it looks like first-person was the way to go here. The demo, although not playable, alleviated a few of my concerns a bit. Ghostwire: Tokyo doesn’t look like it’s going to take itself too seriously, with the aforementioned cat in play and an appearance from a tanuki.
Following that director intro, we got a 20-minute-ish hands-off preview of the opening moments of the game. Akito ran through the streets of Tokyo battling enemies in first-person, using his magical abilities to take them down, then out with a finishing move in the form of a mystical string to rip them apart. So the magical abilities look pretty wide-ranging, with a shield to block attacks, ranged fireballs, and grab finishers.
We also got to see Akito enter an apartment as part of the story,
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