Tango Gameworks and Bethesda recently confirmed the Ghostwire: Tokyo release date to be March 25, meaning fans only have to wait a little over a month to finally get their hands on the game. In anticipation of the game's release date, some new Ghostwire: Tokyo gameplay footage has been shown, depicting protagonist Akito doing battle with creepy-looking, hostile spirits called Visitors. The gameplay footage shown far hasn't revealed all the enemy types, but it seems that Ghostwire: Tokyo players can look forward to some variety.
Game Rant recently spoke with Tango Gameworks’ Studio Director and Ghostwire: Tokyo Executive Producer Shinji Mikami, Director Kenji Kimura, and Producer Masato Kimura about the game's enemy types. Ghostwire: Tokyo gameplay shown so far has focused mostly on the umbrella-wielding enemies and headless schoolgirls that pursue the player, but there will be about 10 different enemy types players encounter in the game.
Ghostwire: Tokyo Was Originally Pitched As The Evil Within 3
Ghostwire: Tokyo Director Kenji Kimura explained that the enemies in the game are based on fears that people experience at different stages in their lives. Each of the 10 or so Ghostwire: Tokyo enemy types will have variants that players will encounter as well, plus there will also be boss fights. «There are about four or five boss fights,» Kimura explained. Kimura didn't provide specific details on what the Ghostwire: Tokyo boss fights would be like beyond that they are «situated in a special way unique to Ghostwire.»
Ghostwire: Tokyo Executive Producer Shinji Mikami then pointed out that the game will have non-enemies that players encounter as well. «There are Japanese Yokai characters that you don't actually fight against, but
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