Tango Gameworks is keen for Ghostwire Tokyo to abandon the survival horror label the studio has held for so long. The Evil Within and its sequel were clear homages to the likes of Resident Evil and Silent Hill, while this spooky foray into Japan’s capital is unlike anything I’ve ever played before with a nuanced focus on original ideas both visual and mechanical.
It’s gorgeous, stylish, impactful, and unpredictable in ways that few games are nowadays. From the opening moments it is clear that the Japanese studio wanted to craft something new, a narrative adventure that is equal parts first-person shooter and psychological thriller. I don’t want to veer too much into hyperbole, but to say Ghostwire Tokyo is one of the most original triple-A blockbusters in several years would be an understatement.
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After roaring through the opening two chapters, I’m already prepared to see everything else this vision of Tokyo has to offer, whether it be through showdowns with unstoppable Yokai or poignant side missions that involve infiltrating a haunted apartment and freeing it from a corrupt curse, helping its troubled inhabitants in their stilted journey to the afterlife. While its open world design can veer into derivative waters at points, there is more than enough wonder across its dimly lit streets to keep you enthralled.
You play as Akito, a laughably unfortunate millennial who finds himself meeting death on the Shibuya Crossing just as the city is being overrun by a supernatural mist. This coming fog erases every human being in its path, turning them into invisible spirits as all manner of corrupt creatures begin to call the capital home. Known simply as ‘Visitors’ these
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