Ghostwire: Tokyo, Bethesda’s last PlayStation-exclusive game, has been a mystery for years now. First shown at E3 2019, the game got a cryptic trailer filled with creepy visuals and no indication of how it would actually play. A gameplay trailer eventually confirmed it was a first-person action game with magic, but the specifics remained unclear.
During a recent digital press event, I saw around 30 minutes of uninterrupted gameplay footage, finally shedding some light on Bethesda’s puzzling game. For those who crave a straight explanation, it’s a first-person action game where players explore Tokyo. It has open-world hooks that aren’t too dissimilar from, say, Far Cry 6.
That’s all accurate, but it undersells just how positively strange it is. Ghostwire: Tokyo, set to launch on March 25 is shaping up to be a trippy supernatural journey filled with faceless monsters, finger guns, and magical bodega cats. You read all that right.
Ghostwire: Tokyo has an eerie premise: All of Tokyo’s residents have suddenly vanished, turning the city into a ghost town. And I mean that literally. The once-bustling streets are filled with creeping spirits, otherworldly corruption, and progress-blocking fog.
Players control Akito, who fuses with a legendary ghost hunter named KK and sets out to find the mask-wearing person responsible for the disappearances, Hannya. KK gives Akito powers called “spiritual weaving” that allow him to sense spirits, cast spells, and shoot magic out of his hands.
Yes, Akito pretty much has finger guns. During the demo, I saw Akito fighting faceless monsters that stalk around with decaying umbrellas. He keeps a safe distance from them before blasting them with glowing, yellow shots. When they’re weak enough, he
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