The magic in Ghostwire: Tokyo is fat and tangible, glowing between Akito's palms and streaming from his fingertips in sturdy golden ropes, binding enemies to one another before exploding them into pieces. From a first-person perspective, Akito rapidly contorts his hands into a series of precise shapes, forming orbs of elemental energy and supernatural strings before unleashing their power on the ghosts and demons sauntering along the streets of Tokyo. Magic isn't the only weapon at Akito's disposal, but it's certainly the most stylish one.
Developers at Tango Gameworks, the studio founded by Resident Evil and Devil May Cry veteran Shinji Mikami, shared a video on Thursday demonstrating the basic gameplay mechanics of Ghostwire: Tokyo, but they also held a private briefing for press where they showed off about 30 minutes of additional beta footage. The private demo focused on world-building, battle strategies and the mind-melting Utena Spaces that turn some buildings into time-sensitive psychedelic death traps.
In Ghostwire: Tokyo, a mysterious fog rolls through the city and devours everyone it touches, trapping their souls in the process, until Tokyo is deserted. Hordes of well-dressed demonic creatures move in, taking the place of the living. Akito is a young man who wakes up in the center of the chaos with a voice named KK inside his head and supernatural powers in his veins, and he begins his mission to save his sister and take back the city.
With a realistic Tokyo as its backdrop, Ghostwire feels like a first-person, paranormal Yakuza. Among the neon signs and abandoned cars, the streets are packed with enemies that resemble Slenderman, floaty tissue-paper ghosts, headless schoolgirls and areas of corruption that Akito
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