There are a lot of IPs out there originating in comics, television, and films that have a surprisingly difficult time translating over to video games. I think we’ve all played a game or two based on a movie or TV show that we love only to be disappointed by the end result, left wondering how it all went wrong. And there is perhaps no better example of this than Ghostbusters. Despite being a pretty good candidate for the interactive medium, the franchise has struggled to really cement itself as a gaming experience. In recent years, it’s only managed to hit middling highs with Ghostbusters: The Video Game while sinking to new lows in 2016’s Ghostbusters. Nobody has managed to crack the code just yet, but that may change soon enough with Ghostbusters: Spirits Unleashed.
From developer IllFonic, the team behind Friday the 13th: The Game and Predator: Hunting Grounds, Ghostbusters: Spirits Unleashed is a new 4v1 asymmetrical online experience that, unlike the two aforementioned titles, is designed to be fun for the whole family.
The game is a continuation of the original Ghostbusters universe, taking place after the events of Ghostbusters: Afterlife. With the original firehouse restored, you create your own buster–complete with a variety of character races, genders, and body types to choose from–and join up with Winston Zeddemore’s new crew, going on missions to bust some ghosts. Ernie Hudson is reprising his role as Winston and he is not alone. Dan Aykroyd is back as Ray Stantz, running Ray’s Occult Books. His bookstore is how one player will take up the role of a ghost for each mission.
Last week, I was given a glimpse of the game in action with its museum stage, showing off how Ghostbusters: Spirits Unleashed works from
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