The end of the world was never going to be the actual end of the world, unless humanity somehow dropped a black hole into the center of the planet or something similarly over the top. All the horrors of the end fade into nothingness after a few decades, and while the damage may take a while to heal nature adapts to the new environment, growing in the ruins while every part of those that died is used as fertile grounds for new life. And then in the drowned city of Cosmopolis a single upbeat hipster tech-bro wakes up from his sleeping capsule with barely a memory to call his own, and only a few small hints to indicate who he might have been and his relation to humanity’s final days on the planet. The worst is long in the past and the world is finally peaceful, so maybe he can make a nice, pleasant little home above the flooded remnants of civilization.
I Am Future is a base-builder crafting game with a bit of automation thrown in for good measure, sunny and cheerful despite the occasional toxic worm or poisonous plant trying to encroach on an ever-growing comfort zone. Starting off with nothing more than an engineering spirit and a mechanical hand with multiple tool attachments, you’ll need to scavenge the junk piles and break them down into their component parts to turn them into more useful things, like little gardening boxes to avoid early-game starvation. The basic workstations are built fairly easily from the bits lying around but upgrading the roof from its rustic beginnings into an electrified and automated slice of comfy paradise involves not only getting clever with the resources and using a drone to explore the ruins of the world, but also getting to grips with Beardy McHipster’s tech-bro past.
While it’s a
Read more on hardcoregamer.com