It’s no secret that superhero movies have dominated the box office for over a decade now. It’s also not a secret that a lot of people out there, myself included, have suffered from superhero movie burnout. Things have been winding down in the MCU after Endgame, and DC never really got much of a start to begin with. Now, it seems like Hollywood is running out of comic book material to mine, so they’re moving on to another action-oriented market they haven’t fully tapped into yet: the video game movie.
It seems like a new video game movie or show is being announced just about every day, and this trend is showing no signs of slowing down. Games are the natural next step after comic books — they’re usually packed full of exciting fight sequences, and often center around the same fantasy or sci-fi tropes that audiences love. Plus there’s the added bonus of the automatic audience of people who already love the IPs that they’re adapting. It’s the obvious safe choice, something filmmakers gravitate towards every time.
But there’s just one problem — video game movies in the past have been notoriously bad, because for whatever reason filmmakers can’t quite seem to hit their stride in translating interactive content to a more linear format. Of course, there have been a few exceptions over the years. The Sonic series has been doing well on the silver screen, but for every success, there are dozens of other failed game-to-film projects. The World of Warcrafts, Assassin’s Creeds, and most recently, Uncharteds of the world have already telegraphed to the public that video game movies are almost always a letdown.
On the other hand, we have shows like The Witcher and Arcane that have done exceptionally well, which provide a little bit
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