Previously known as Scaramouche, the Sixth of the Eleven Fatui Harbingers, the Wanderer now simply goes by…Hat Guy. Or whatever you want him to go as once you complete the Archon Quest Interlude: Inversion of Genesis.
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As we come to the end of the Wanderer’s second limited banner in Genshin Impact, it’s time to decide on the Wanderer’s constellations. While C0 is good for the Wanderer, he reaches his true potential at C6. Another good stopping point is C2 if you want to boost his Elemental Burst DMG.
When the Wanderer is in the Windfavored state, the Attack SPD of Kuugo: Fushoudan and Kuugo: Toufukai increases by 10%. This is what his Normal and Charged Attacks become after the Wanderer uses his Elemental Skill.
Once you have the Gales of Reverie Passive Talent activated, the wind arrows fired by that Talent deal an additional 25% of the Wanderer’s ATK as DMG. Gales of Reveries activates at the Wanderer’s 4th Ascension.
When the Wanderer enters the Windfavored state, his Elemental Burst DMG increases by 4% per point of difference between the max amount of Kuugoryoku Points and its present capacity. Essentially, the more Kuugoryoku Points you use before activating the Elemental Burst, the more additional damage it gains. The Wanderer’s Elemental Burst DMG can be increased by up to 200%.
Upon activation, the Wanderer’s Elemental Burst – Kyougen: Five Ceremonial Plays – gains 3 Talent Levels. Its maximum upgrade level becomes 15.
After using the Wanderer’s Elemental Skill, if the Passive Talent Jade-Claimed Flower is triggered, the Wanderer can gain an additional
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