Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Here’s Dean Takahashi’s opening speech at the GamesBeat Summit: Into the Metaverse 2 event.
Let me start with a question. Would you like to get a metaverse for free? Your answer might very well be: How much will it cost me?
Back in the 1980s and 1990s, I chose to escape from reality by reading science fiction or watching films. Neal Stephenson’s Snow Crash, Westworld, the Blade Runner film, and eventually Ready Player One were all part of my metaverse education. I didn’t know it was homework for the event that we’re launching today.
My own fantasies about the metaverse have turned out to be a shared hallucination. I would define the metaverse as a shared, persistent, real-time and social online space that has its own economy and feels like you’re inside an immersive and interconnected world.
The 2nd Annual GamesBeat and Facebook Gaming Summit and GamesBeat: Into the Metaverse 2
January 25 – 27, 2022
It is a fair guess that gamers are going to want this concept of a metaverse first, and game developers will build it. This might be the most difficult thing and the most important thing that humanity could ever build.
The lockdowns continue to take a toll on our mental health. It’s never been so clear that we need something like the metaverse. We should seize this moment.
Before we go further, I want to celebrate and thank game developers and publishers for providing us with entertainment that distracted us and saved us during the pandemic.
Above: Dean Takahashi’s blue shirt speech.
Just like fighting the coronavirus is a
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