Monster Hunter has become one of Capcom's largest franchises in the decades following its initial title's 2004 release on PlayStation 2. Capcom Investor Relations lists Monster Hunter: World as its best-selling game with 18.3 million sales as of June 30, 2022 — not counting the Iceborne expansion's Master Edition set. The more recent Monster Hunter Rise is currently its third-best seller with 10.3 million units. New entries are undoubtedly in the pipeline once Monster Hunter Rise: Sunbreak runs its course, and one way the series can expand is by introducing more elements.
Unlike traditional RPGs such as Final Fantasy where characters can cast elemental spells that deal their own blanket damage, elemental attributes in Monster Hunter act as a secondary damage modifier. The 2004 title included four elements: Fire, Water, Thunder, and Dragon. Most monsters embodied these natural forces, with Fire represented by creatures like the original flagship monster Rathalos. The weapons that a hunter creates using monster parts typically embody the same element, and come with their own attribute number that stacks atop raw damage based on the weaknesses or resistances of a target.
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The second generation of Monster Hunter games introduced Ice to the primary lineup, utilized by the Elder Dragon Kushala Daora and later handed out to powerful monsters like Generations' Gammoth and Iceborne's Velkhana. After that, the third generation debuted Elemental Blights that give hunters or monsters unique status conditions with less overall impact than the major ailments Poison, Paralysis, Sleep, and Blast. A few other games have tested the waters with elements, but Capcom should consider expanding the
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