The release of Season 2 of Call of Duty: Vanguard brought with it a series of major improvements for the game’s controversial Zombies mode. Call of Duty: Vanguard Zombies was Initially lacking staple features such as a main Easter egg quest and a traditional ground-based option, but Treyarch has worked to morph the mode into something more reminiscent of typical Call of Duty Zombies experiences. The studio recently added the classic Ray Gun weapon to the Der Anfang and Terra Midicta maps, and a follow-up tweet confirmed that it will receive a buff following complaints regarding its ineffectiveness.
The first wonder weapon ever added to a Call of Duty Zombies title, the Ray Gun could first be found hiding in the mystery box in the Call of Duty: World at War Zombies map Nacht Der Untoten. It has since been a mainstay for the franchise, appearing in almost every map since. However, Call of Duty: Vanguard launched without crucial inclusion such as Pack-a-Punch camos, score streaks, a suite of perks, and anything resembling a wonder weapon.
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A few new weapons and a single new objective were introduced during Season 1, but many Zombies fans agreed that it wasn’t enough to make a substantial difference for the fledglingCall of Duty mode. Fortunately, Treyarch unveiled a Zombies roadmap ahead of the release of Call of Duty: Vanguard’s Season 2, and it made mention of two new wonder weapons coming to the title in the form of the classic Ray Gun and the Decimator Shield.
Unfortunately, after it finally debuted, players were upset to discover that the Ray Gun was weak compared to versions seen in previous installments. While the Ray Gun was a godsend in games like Call of Duty:
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