Now that you have overcome the perils of the tutorial, and the horrors of the secondary campaign tutorial, it is time to face some real challenges in Frozenheim. Things are not looking too grand for Gorm, and it’s up to you to lead your people into a new age of prosperity. Revenge will do too.
Related: Frozenheim - Fall Campaign Mission Guide
After Jarl Erland’s crushing betrayal, your people have retreated to the unfamiliar lands deeper in Frozenehim. With nothing else to lose, you have decided to go hunting for mystical Runestones. With any luck, this Runestone will grant you the favour of the Gods, and bring your people one step closer to salvation.
There is a bug in this mission (as of writing) that makes it soWood will stop being gathered at some point after meeting the Seer. To resolve this, delete your Woodcutter’s Hut and build a new one.
Escaping Jarl Erland didn’t go as smoothly as one would have liked. Your forces are scattered, you have no shelter, and your resources are strewn across the coast. Before you can do anything, you need to find your comrades and find somewhere to set up camp.
First things first, head north. You will find a Supply Cart with +15 Wood and +5 Skins. Both are very valuable resources. Take a few steps west to find a unit of Axemen, then immediately head east to find a second unit of Axemen.
With your three units in tow, go southwest. You will come across another Supply Cart, also containing +15 Wood and +5 Skins. You will also find some wolves and a unit of Axemen. This unit is weaker than your other units, so quickly move them away from combat and use your more able-bodied soldiers to clean up.
Head north from here, and you will find your last unit of Axemen.
Once you have all of
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