Greetings, Adventurers!
The Development Team is often asked why don’t you “just” do this, but unfortunately the word “just” almost never works out. The most important metric when making new features isn’t difficulty, it’s time. Some new features are worked on for an entire year before they reach players. That extra time goes toward ensuring the feature works at scale, is performant, and doesn't have bugs. It also allows the team to deliver more enjoyable experiences.
Many players might think developers can implement anything with enough time. However, even technology has its limits. Find out why each world doesn’t hold 30,000 players, why new weapons aren’t constantly released, and more in the video below.
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