You're low on ammo. Wounded. Desperate. But you made it through the level and now you can take a deep sigh of relief and prepare for the next one. Time to heal, reload your weapons, and organize your backpack so you can fit all your gear neatly inside it.
That last bit is what you do in Save Room — Organization Puzzle. That's all you do, in fact. This inventory management puzzle game strips out the shooting and monsters and danger and literally everything else but the very act of healing, reloading weapons, and making all your guns, grenades, and gear fit neatly into your grid-based backpack.
And it's… pretty great?
Probably the most well-known 'Inventory Tetris' game is Resident Evil 4, but plenty of other games have grid-style inventories, from Deus Ex to DayZ. I think at one time or another we've all sat there carefully trying to optimize the placement of gear in a backpack or briefcase so that we wouldn't have to leave a single item behind. Save Room starts out with a few simple puzzles to ease you in—fit a shotgun, pistol, and a few boxes of ammo into a grid—but the puzzles grow more complex and the grid changes shape as you progress.
It's such a familiar feeling. Who hasn't wanted to avoid discarding a weapon just because there's not enough room in our inventory? Surely we can find space for it all: the long rifle, the long shotgun, the two pistols, and the damn awkwardly shaped uzi that's annoyingly square instead of rectangular. Jam in some grenades and ammo boxes and a food item that blessedly only takes up one tiny square and it feels like you're a master of efficiency. Like Tetris, you can rotate each item in Save Room, but unlike Tetris, you can combine some of them for peak optimization.
When you have
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