The Witcher 3's next-gen version continues to receive refinements and improvements from CD Projekt Red, and while I thought the developer could never live up to the audacious excellence of fixing the grass shadows(opens in new tab) (and thus the game itself), I have been proven grievously wrong. After eight long years, the same gap as between the O.G. Witcher and The Witcher 3, Geralt can no longer get his chow on underwater. Our boy's days of noshing in the briney deep are no more. CDPR also fixed some other stuff too.
«With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater,» the 4.03 patch notes(opens in new tab) mention at the end, further explaining that «While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.»
I love this to bits. I can imagine the brave, realism-focused CDPR dev refusing to give up, holding out Twelve Angry Men-style until the rest of the team finally relented and agreed that yes, it was absurd that Geralt could pause the game underwater, eat seven pierogies and slam four Viziman Champion lagers, then skewer some Drowners with his crossbow. Now he can only do that on dry land.
The other big change in 4.03 to my eye is the option to auto-apply blade oils, the little anti-monster poisons Geralt can make in the alchemy system. PC Gamer news lead Andy Chalk was indignant about this aspect of the Geralt Simulation™ getting smoothed over, but I'm more agnostic. I definitely love how tactile and impactful the first Witcher's alchemy was by comparison, but blade oils in The Witcher 3 already felt kind of vestigial, just something you have to remember to
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