As a part of Final Fantasy XIV’s latest Live Letter from the Producer, some major news has come through, particularly for Paladin players. Although the class features reliable tanks, Paladins have often felt clunky, with several of their abilities being far too weak in various boss fights. While many people still love the class, it has felt incredibly weak in Endwalker.
Square Enix seems to have taken notice, and it’s not uncommon for the developers to answer the pleas of their fanbase. In the 6.3 update, it has been officially confirmed that the Paladin class is going to be reworked in several ways, to make it a more enjoyable experience for Final Fantasy XIV players.
While no hard numbers have been confirmed, one of the major talking points about the Paladin class is that it lacks damage. In the latest Final Fantasy XIV update, players are going to get more “burst damage.” Interestingly, Paladin has been the weakest of the tank classes, even though it's a fan-favorite.
Interestingly, that’s not the only major change coming to Paladins in Final Fantasy XIV patch 6.3. The developers noted that the DoT (Damage over Time) effects applied by Goring Blade and Blade of Valor were performing poorly for Paladins. After all, several bosses have moments where they cannot be targeted or harmed.
This goes hand-in-hand with improving the classes’ burst damage. Square Enix's response was to state that the DoT abilities of these two skills will be removed and replaced with increased potency (damage) instead.
As part of the tank class rework, they are going to have their overall rotation made easier to use. For many players, it's far too clunky and difficult to use. According to producer Naoki Yoshida, the rotation and skills will be
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