Nald'thal, the Guardian Deity of Ul'dah, is the overseer of the underworld and god of commerce who serves as the final boss of Final Fantasy XIV's latest Alliance Raid, Aglaia. This Raid marks the first part of the Myths of the Realm series, unlocked once Warriors of Light complete the post-Endwalker quest, "The Realm of the Gods." To clear the Dungeon, adventurers will need to face several powerful entities: Byregot, Rhalgr's Emissary, Rhalgr, the Lions of Aglaia, Azeyma, and The Traders: Nald'thal.
The Nald'thal boss fight in Final Fantasy XIV will begin with Nald'thal casting As Above, So Below, an unavoidable raid-wide AoE ability that changes the appearance of the circular arena. A set of floating lanterns will appear, along with the transformation of the floor into a blue and orange doughnut. If the floating lanterns are blue, stand in the center near the boss to receive the least amount of damage from the attack. However, if the lanterns are glowing orange, stand in the blue circle on the ground that encompasses the arena. Nald'thal will cast this ability twice before moving on to the next mechanic.
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The next major ability is Heavens' Trial, which has the boss target three random party members with an unavoidable cone-shaped attack. These three targets should spread apart to avoid harming the rest of the party. A fourth member will also be targeted with a stack marker in FFXIV, which means players should rush to this individual's side to evenly soak the damage taken.
Far Above, Deep Below is Nald'thal's next primary mechanic, which is similar to Heavens' Trial but functions slightly differently. Three players will be targeted with blue chaser AoEs for
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