Video games tend to change a lot throughout development, with initial concepts and ideas becoming utterly different from where they began to where they end up being. It’s well known that Final Fantasy VII changed drastically from its initial concept, initially taking place in real-life New York before transforming into the steampunk futurism that we all know and love today. It’s also a well-known tidbit that Edea from Final Fantasy VIII was initially designed for VII. However, the official VII Remake Twitter account has finally confirmed that Edea was going to be the main antagonist of VII, not Sephiroth.
According to the Japanese Final Fantasy VII Remake Twitter account, the original plot of VII would revolve around a battle with a witch in New York City and shared an image of Edea from Final Fantasy VIII. It’s on the record that developer Tetsuya Nomura created Edea for VII, but she never made it into the final game, and he would later re-use Edea’s design for VIII. The VII Remake Twitter account now clarified that Edea was going to be the main villain of VII before the game shifted from New York to the fictional world of Midgard.
Related: Every mainline Final Fantasy logo, ranked from worst to best
Even though Final Fantasy VII evolved from a radically different game than initially conceived, many elements of the original VII concept ended up in other Square Enix properties. The New York setting and detective story from VII would eventually transform into Parasite Eve, an RPG horror game set in New York. Witches and sorceresses would later end up being the primary focus of Final Fantasy VIII.
Edea was a sorceress and main antagonist in the first half of Final Fantasy VIII. Given her striking design, it made sense for
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