Red Mage is one of Final Fantasy 14’s most exciting jobs, blending powerful elemental magic and potent healing magic alongside stylish sword maneuvers to create a truly compelling gameplay experience. In PvP, Red Mage provides support as a versatile damage dealer that can also deliver some impressive heals to themselves and the rest of their team.
Related: Final Fantasy 14: Guide To Playing Gunbreaker in PvP
Since Patch 6.1, the experience of playing Red Mage in PvP has been altered, bringing it closer to the experience of the PvE class. As with the PvE version of the class, you’ll need to switch between using your light and dark magic to achieve a perfect balance and deliver deadly finishing blows with your magic-infused sword.
Red Mage’s PvP Job actions differ only slightly from their PvE counterparts. The main difference is the order in which skills are utilised: as opposed to the PvE Red Mage which requires a strict alternation between White and Black Magic, the PvP Red Mage uses the same kit with slightly more flexibility and a few less steps to its rotation.
There is no balance gauge, but thanks to the buffs White Shift and Black Shift, the Red Mage's offensive and defensive abilities can be utilised according to what is needed at the time.
If you’re looking to deal damage you’ll want to engage Black Shift, but if you’re looking to heal or protect yourself then you’ll want to have White Shift active, respectively. These add extra effects to each of Red Mage's abilities.
Alongside its offensive magic spells such as Verstone and Verthunder, one of Red Mage’s primary damage dealing tools is the enchanted melee combo: Enchanted Riposte, Enchanted Zwerchau and Enchanted Redoublement. These skills are where most of Red
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