Whether you're new to La Pucelle: Ragnarok or La Pucelle altogether, you may feel overwhelmed by the multitude of battle information and related gameplay mechanics your first time through the game. Tutorials at the start of the first chapter do as fine a job as they possibly can in getting the broad notions across, but there is a difference between knowing that Dark Portals exist, for example, and being a pro at tilting them precisely as you prefer.
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Over the course of our time with La Pucelle: Ragnarok, we've noted a few things that ought to help you get your footing in this vast and complex JRPG. Now pay attention, Prier. This will be on the test.
There's very little reason not to bring your A-game to every fight. Conventional wisdom in many strategy-centric role-playing games has it that since there will be back-to-back battles, patience and preservation will be necessary for the long haul. And while yes, there will be times when a single encounter is taxing enough that you'll need to tread carefully, you will still want to use everything in your arsenal, every time.
This is because La Pucelle: Ragnarok kindly lets players return to the map at almost any point, and doing so fully replenishes your party. A breath of fresh air is clearly all that's needed to keep heroines and friends in tip-top shape.
Elevation matters in loads of strategy games, but it often regards accuracy, or slight damage boosts, or something equally minor. Being above your foe won't break La Pucelle's difficulty outright or anything, but it's a more valuable thing to aim for than it is elsewhere in the genre because the damage increase is more substantial.
You may notice that in earlier battles,
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