Greetings, Adventurers!
Join Game Director Scot Lane alongside members of the New World team for a discussion on the addition of February update, the state of the in-game economy, and questions from the community. The video ends with the team answering questions sourced from the community, so check it out below! The video will sectioned on YouTube, so if you’re only interested in certain topics, you will easily be able to find them. If you can’t tune in for the video, you can find a summary of key topics below.
Find a recap of some of the team’s discussions and key answers to questions below.
Players have mentioned there is friction preventing them from experiencing the game that they want. Is this something that the team agrees with?
“We think there are numerous things getting in the way of people playing the game that they want to play. Fast travel, mutation orbs, storage, a lot of things differently making it difficult for people to experience the game they want. That’s something we’re definitely looking at and we’re going to be taking a look at. The game has gone through a long history and some of these things are from past iterations of the game, when it was a little more of a survival/crafting game, and I think we’ve held onto those. I think now is the time to start shedding that, and letting people experience the game.”
“One of the things we’re working on that should be in the Feb build is reducing the cost of azoth travel. Big boon, teleport anywhere you want at any time. Reducing inn recovery time from an hour to 30mins. Resetting the cost for your house recall as well. A lot of reductions, you’re going to be able to move around the world really freely, it’s going to be great.”
-Scot Lane & David Verfaillie
What’s the
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