It's hard to believe that Portal and Portal 2 were released over a decade ago. One third of Valve's landmark Orange Box, the original Portal started out as a senior game design project created by students at DigiPen Institute of Technology. Recognizing its potential, however, developers at Valve subsequently hired the team, and they continued working on their project until it became Portal as we know it today. The puzzle platformer and its sequel were unlike anything that came before them, redefining gamers' understanding of what a first-person shooter can be. So naturally, there’s great anticipation regarding Portal 3 and what features it may bring to the table.
Recently, there’s been renewed interest in the elusive, third Portal game. Notoriously averse to completing trilogies, Gabe Newell, who recently launched the Steam Deck, and the rest of the time have yet to release a title with a 3 in the name for both Half-Life and now Portal. Erik Wolpaw, in an interview with New Zealand podcast Kiwi Talkz, called on Valve to rectify this and develop Portal 3. Wolpaw, one of Portal and Portal 2’s writers, pointed out that the team wasn't getting any younger and that they should take action sooner rather than later. Should Valve heed this call to action, there are more than a few features Portal fans will want to see again.
Portal Writer Wants Valve to Make Portal 3
For all of its expert writing and interesting characters, the gameplay of Portal is where it truly shines. Levels, broken up into different «test chambers,» challenge the player in new and unexpected ways. Whether it's relying purely on the inertia of portals or utilizing different tools available within each level, test chambers are at the heart of what makes Portal
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