Fallout’s post-apocalyptic wasteland is home to plenty of vaults, and that holds true in the very first entry of the series. Vault 12 is one of the multiple vaults the player will have to explore in their quest to find the elusive Water Chip. Like every vault, this one has a story.
Vault 12 of Fallout can be accessed through post-war settlement of Necropolis. It’s carefully hidden away, so the player will have to do some digging to find the way into the highly irradiated Vault 12.
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Before the Great War of Fallout, Vault 12 was built beneath the city of Bakersfield in southern California. It was seen as a technological marvel, outfitted with every amenity imaginable for potential vault residents. This included the Vault Water Purification System, a device capable of converting the sewage of Bakersfield into pure drinking water. The system could supposedly deliver more than 15,000 gallons of potable water every day — more than enough water for a hundred or so people.
Unfortunately, no amount of clean water or amenities could save Vault 12’s inhabitants. Vault-Tec of Fallout had apparently rigged the vault door not to close. This was because the organization wanted to study the long-term effects of radiation on human beings. With Vault 12 unsealed, nuclear radiation would seep into the vault residents’ living space, forcing them to suffer the medical consequences.
Many inhabitants likely died from the radiation poisoning. Others, however, survived as they’d become ghouls in Fallout. Years after the bombs fell, the remaining survivors in Vault 12 would venture to the world above ground and establish Necropolis. It would become a settlement for ghouls — feral and
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