Fallout 5 would benefit from introducing synths to its game world. They’re nothing new, after all. Bethesda set up the existence of synthetic androids way back in Fallout 3 and continued to use them in Fallout 4. It’d be a missed opportunity, then, to not include them in Fallout 5 as these autonomous robots make for interesting plot devices.
Even though Fallout 5 is still decades away from release, Fallout fans are eager to theorize about what the next installment might bring to the table. Synths are one such topic of discussion. If Bethesda decides to bring them back in the next Fallout game, it’d be interesting to see what their role will be in the grander scheme of things (if any).
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The synths were a powerful force during the events of Fallout 4. Synthetic androids created by the Institute roamed the Commonwealth, keeping tabs on the people there and making use of violence when necessary. Though the Institute’s motivations are still unclear to this day, none can doubt that the synths were feared across the region. This is very much felt in Diamond City, especially after Fallout 4’s infamous Broken Mask Incident.
However, not all wastelanders view synths as killing machines. Some have a more sympathetic view of them, namely an organization in Fallout 4 known as the Railroad. The group has existed as far back as Fallout 3 since the Lone Wanderer can choose to help them in the quest “The Replicated Man.” That said, the organization has since grown in size as seen in Fallout 4; the Sole Survivor can even side with them in the endgame.
Fallout 5’s setting and themes are yet unclear, but it wouldn’t be farfetched to think that synths might make another appearance in the next installment of the
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