In the coming months, League of Legends will be seeing a significant amount of balance changes as Riot Games will be looking to tone down damage numbers in the game. All sources of damage will be hit in future updates, even the primary ones, and the developers will look to tone down burst and allow the squishier champions to survive longer.
The main aim of the nerfs will be to make team fights lengthier and allow more room for teams to outplay enemies who are ahead and not just instantly get deleted by a single round of combos as soon as the fight begins.
During preseason 12 last year, Riot Games had talked in length about the sort of updates that they will be looking to bring to League of Legends, especially toning down the damage output from all sources in the game.
In a recent Reddit post, Riot Games designer RiotAxes reiterated some of the changes that the developers are looking into for the coming months.
In the Reddit thread, RiotAxes pointed out that for future updates in League of Legends, there will be greater emphasis on slowing down fights and will allow encounters to be a bit longer. Squirmishes in Season 11 and Season 12 often got over rather quickly with a burst champion coming in on-shotting the carry and going out.
This is what the developers would like to tone down in future updates:
Later in the thread, RiotAxes even addressed some of the community's concerns about mage supports in the game.
There have been moments in solo-queue when mage support has been doing a lot more damage in the game than the primary carries, and the League of Legends community was quite curious to know if Riot will be looking to tone them down as well once the damage nerf hits.
Riot Axes replied by commenting that while picks like Lux,
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