Fableis known as one of the pioneers of the «choices have consequences» trope in video games, and it was a series that did it well. The first three games featured a straightforward 'good versus evil' morality system where the choices players made would either give them positive or negative morality points. Depending on the player's morality level in Fable, the appearance of their Hero and the world around them would change alongside different NPC reactions when gamers approached them.
Playground Games, the developers behind the Forza Horizon series, has picked up the mantle of Fable and is spearheading the development of the upcoming game. While there are many core gameplay aspects that Playground Games can update since Fable 3 was released 12 years ago, there are several mechanics that the developer should keep as is — especially the famed morality system.
Fable 4's Approach to Publicity Differs Greatly From the First Game
In 2022, players have access to many games that allow them to explore the gray areas of choice, such as The Witcher 3: Wild Hunt and Mass Effect; Fable shouldn't go too far in that direction. The upcoming addition to the beloved Fable series should keep the good versus evil morality system the way they are simple choices. There is still fun to be had in the absurdity of a simple good against bad choice, with some upcoming games like The Lord of the Rings: Gollum providing something similar – Smeagol choices equal good; Gollum choices equal bad. Sometimes, simple choices are all a game needs.
Even if drinking five alcoholic beverages realistically shouldn't have the same 'badness' as murdering a villager, it's the ridiculousness of this system that is one part of what made Fable enjoyable. Dragging a
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