Dominaria was Magic: The Gathering's first setting, and remained central to its early storylines. Like the epic saga dealing with an invasion of mutant abominations of metal and flesh called Phyrexians, who were repulsed when Dominaria's various peoples came together as the Coalition and defeated Yawgmoth, the man-turned-god responsible for creating the Phyrexians.
The upcoming Dominaria United(opens in new tab) set returns to the plane, and finds it in need of heroes again. The Phyrexians are returning, and their sleeper agents are already hidden among the factions of Dominaria. It's the beginning of a storyline that will continue over several future sets: The Brothers' War in November, and next year's Phyrexia: All Will Be One and March of the Machine.
We previously had a look at Dominaria United's mechanics, including the return of Kicker (which lets you spend more mana to power-up spells) and Domain (which modifies effects based on how many different basic land types you control, ensuring multi-color decks pay off). New mechanics include Read Ahead, for skipping chapters in multi-stage Saga cards, and Enlist, which lets you boost the power of one creature by tapping another that isn't attacking (and isn't suffering from summoning sickness).
Enlist is essentially an updated and simplified version of Banding, an old keyword that hasn't been used for years. It's appropriate that it returns in Dominaria United, which is all about bringing back old Magic, including cards from 1994 in some Collector's booster packs. Banding was interesting but needlessly complex (I remember being confused by how it worked in the videogame Shandalar), and Enlist seems like a much more straightforward application of it.
Enlist appears on the
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