Epic Games is creating a new studio to make «original standalone experiences” that aim to “push the boundaries of graphics and game development forward”, according to an official blog post.
The new studio is comprised of developers from Plastic, a small team that’s best known for creating experimental, self-contained demos that showcase novel ideas and development techniques.
There are no details on what the team’s new projects under Epic will be, or what makes them “experiences” over traditional games.
The blog post does, however, point to several job listings for the new studio, including a technical animator, UI programmer, senior engine programmer, GPU programmer, and producer.
The job descriptions emphasize Plastic’s experience in creating graphically ambitious games by embracing “the bleeding edge of technological advances”, and requests candidates who are willing to “push Unreal Engine 5 to its limits”.
Plastic’s past games have included the platformer Bound, adventure game Datura, and self-styled interactive digital art experiment Linger in Shadows.
“They are an incredible group of talent who have created genre-defining experiences that sit on the bleeding edge of technological advances, pushing hardware to the limits in a beautifully artistic way,” Hector Sanchez, Head of Epic Games, said about Plastic.
The framing of Epic’s announcement suggests the new studio will focus on creating games that are first and foremost graphically impressive. The roster of job openings, their emphasis on technically-inclined candidates, and the explicit ambition to break new ground with Unreal Engine give the impression the studio will be spending more time experimenting with Epic’s in-house technology than crafting entertaining games
Read more on techradar.com