Over a decade after its release, Fallout New Vegas remains one of the most exemplary golden chalices of the role-playing game genre.
In its release year, Fallout New Vegas received a uniformly high critical appraise, tail-ending its sales figures with two BAFTA nominations and a Golden Joystick GOTY award in the same year. The plaudits received were not due to the game’s technical side but because of its value despite it. Baked in Bethesda’s quickly aging Gamebryo, the game suffered from the same issues as The Elder Scrolls IV: Oblivion, with woody facial animation and janky combat.
That its technical drawbacks still cannot hold back its other areas is a testament to what Obsidian could achieve in a narrow development window of eighteen months. This can be partially attributed to the fact that the Obsidian team included the original auteurs of the first two Fallout games, a la Black Isle studio and Interplay Entertainment Corp.
Overburned by Skyrim's development cycle, it was a happy coincidence that Bethesda commissioned Obsidian to recapture the original Fallout RPG charm in the new fully-3D Fallout era. As it turns out, it is a happy coincidence that might repeat itself in the months to come.
Five years after Fallout New Vegas, Bethesda took its second swing at re-contextualizing Fallout in the modern shooter scene. It managed to find this goal in a sense, as Todd Howard had proverbially pulled out the big guns. Bethesda reportedly brought in id Software, the people behind Doom, to polish its gunplay.
Interestingly, Fallout 4 managed to become the inversion of New Vegas’ highs and lows. Its hyper-streamlined design philosophy, while it did finally consummate the twin identities of a feature-complete shooter and a
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