After publishing the excellent Warhammer 40K: Chaos Gate - Daemonhunters last year, Frontier Developments are now making their own Warhammer strategy game in the form of Age Of Sigmar: Realms Of Ruin. Developed internally at Frontier, it promises to be a modern take on the classic RTS, giving you four unique factions to play with, including the Stormcast Eternals and Orruk Kruleboyz, across a single player campaign and 1v1 and 2v2 competitive multiplayer modes. I got to see a little bit of an alpha build of Realms Of Ruin in action ahead of tonight's Skulls stream, and if you're a fan of tabletop miniatures, this is definitely an RTS you'll want to keep an eye on, as Frontier have gone all out on making this look as close to Age Of Sigmar's TT origins as they can. Here's what you need to know.
In case you need a quick refresher on how Age Of Sigmar differs to Warhammer 40K, this is WarHams at its most fantastical - essentially what Warhammer was like right at the start of its tabletop lifespan, before 40K came along. Age Of Sigmar is technically a 'sequel' to the original Warhammer, but it retains a lot of the same factions and realms.
Realms Of Ruin is set in Ghur, which is the Realm Of Beasts. Its hostile tundra and swampland will dramatically affect how your armies move across the map, so you'll need to plan ahead and scope out the battlefield before charging into a fight. You'll also want to watch out for its carnivorous plant life as well, as anything and everything is out to get you here. It looks like you'll have a fair amount of control over your camera to do this, too, as Frontier have ensured you can zoom out to have a nice, broad overview of the field, but also pull it right in close to soak up its
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