Elden Ring received early tests to showcase gameplay in the beautiful Lands Between, but one area in particular — fall damage — has already proven to be confusing and perhaps not fully understood. Since none of the official trailers have really touched the subject, including Elden Ring's new overview trailer, it's been left up to Closed Network Test players and other early users to fill in the gaps. However, even with access privileges, fall damage remains more of a mystery than an answered question, and it's mostly due to the unique topography and travel options in the Lands Between.
Elden Ring is an open-world, dark fantasy action RPG title, which means that there are many areas with different options for players to choose from. One of the crucial elements in this RPG world is choosing how to traverse the topography. Players can either move around on foot and enjoy the Lands Between at a slower pace, or they can use a horse, which makes Elden Ring's combat interesting. Depending on the location in the world — both methods will come in handy — as some parts offer beautiful visuals and close-encounter combat, while other parts require cliff jumping, ascending, and descending to different levels of geography. However, the inevitable question of fall damage eventually comes to the surface once realizing the kind of world and navigation methods that Elden Ring has to offer.
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Elden Ring most definitely does have fall damage, both while on foot and on horseback. What's harder to judge is when a player might actually take fall damage and how much will actually be taken. But this feels quite different from a game like Dark Souls, where damage would increase the further
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