Beyond fighting equally challenging and terrifying bosses, exploring the worlds of Soulsborne games is one of the most impressive aspects in each adventure. Whether it's stepping foot into Lordran, Yharnam, or Ashina, slowly becoming familiar with the intersecting, metroidvania-esque world helps players gather their bearings and find the next milestone. This is all in service to FromSoftware's trademark progression and discovery, which is important for any Souls game, but it also doesn't balance well with accessibility. Elden Ring is arguably one of the most accessible FromSoftware games to date, but that doesn't mean it couldn't benefit from some modernization.
In all fairness, accessibility has never been the mantra of the Dark Souls experience. Dark Souls, Sekiro, Bloodborne, and to an extent Elden Ring, are all based on the concept of intentional vagueness and persistent design. Whether it's gameplay mechanics, or even more so with lore, FromSoftware very rarely leaves no stone unturned. However, part of that has led to FromSoftware games remaining stalwart in a lot of the series' design. While there are some aspects of accessibility throughout Elden Ring that streamline the gameplay experience, the controls and keybinds are one pain point of Souls games that remain an issue with FromSoftware's latest title.
Japanese Elden Ring Players Confused By Fortnite Messages
Dark Souls games are mechanically designed with gamepads and controllers in mind primarily, though the option to play on mouse and keyboard is available for players on PC. Same goes for Elden Ring as well, which means multiple actions end up being bound to buttons, differentiated between button presses and holds, as well as combinations. Because of
Read more on gamerant.com